New version released! And site redesign! - posted by gamma - Sat 29 Jun 2024, 11:19 AM - 8 Comments
After many months of development, playtesting, balancing, bugfixing, redevelopment, I present to you the latest version of TOTAL MAYHEM.
Thanks very much to contributors. Playtesters: Magpie5445, V_Flashbang, Executrix, Tasto, redox, BPzeBanshee, bbpeas, didou, TAG_Venom, TAG_ROCK, OZ_Avenger, Sabretooth, Zombean, Nemtudom, Deus_Ex_Machina, Stagma_Jr, TAG_Metn, PL_Sojer.
Huge thanks to developer Axle1975 for his huge effort on the new ddraw patch with so many new features:
synced windspeed between internet players
fixed ghost commander bug
fixed unit ID recycling bug
new +autoteam feature and +randomteam, and auto player positioning
new .crcreport version checking
new .autopause button in battleroom
new +shootall +noshake .ready buttons ingame
new mouse cursor click-snap to metal spot/geo vent and reclaim
new weather report and game clock on top bar
add ability to move queued orders around the map
fix for allied victory
render dragon's teeth that are pre-placed on maps
fix map markers and allow players to move them
disable relay of F11 chat macro so it is local-only
minimum default resolution 1024x768
make +logo colour changes local only
make whiteboard markers change with +logo commands so they always match
ctrl-b now selects only construction units, not carriers or other mobile repair pads
ctrl-f now selects and zooms to idle factories, and only factories not repair pads or silos
+lostype moved to cheatcodes (no longer enabled if cheats are disabled)
improve megamap FPS
fix for radar/sonar jammers in games with more than 3 players
...and more.
Thanks also to SnakeInTheMirror aka Keeper aka MnHebi for the new basswasapi music player.
Thanks to FunkyFr3sh for cncddraw making TA playable on new versions of Windows, and new patching system that means totala.exe is no longer needed (the totala.exe included is not modded and is needed only if you are unzipping over an older version of total mayhem).
Thanks to M1Garland for new 3D models for T3 ships and vehicles.
What are you waiting for? Head on over to the new site and grab it...
TOTAL MAYHEM 11.3
...or get it on the TA Forever gaming client.
Thanks very much to contributors. Playtesters: Magpie5445, V_Flashbang, Executrix, Tasto, redox, BPzeBanshee, bbpeas, didou, TAG_Venom, TAG_ROCK, OZ_Avenger, Sabretooth, Zombean, Nemtudom, Deus_Ex_Machina, Stagma_Jr, TAG_Metn, PL_Sojer.
Huge thanks to developer Axle1975 for his huge effort on the new ddraw patch with so many new features:
synced windspeed between internet players
fixed ghost commander bug
fixed unit ID recycling bug
new +autoteam feature and +randomteam, and auto player positioning
new .crcreport version checking
new .autopause button in battleroom
new +shootall +noshake .ready buttons ingame
new mouse cursor click-snap to metal spot/geo vent and reclaim
new weather report and game clock on top bar
add ability to move queued orders around the map
fix for allied victory
render dragon's teeth that are pre-placed on maps
fix map markers and allow players to move them
disable relay of F11 chat macro so it is local-only
minimum default resolution 1024x768
make +logo colour changes local only
make whiteboard markers change with +logo commands so they always match
ctrl-b now selects only construction units, not carriers or other mobile repair pads
ctrl-f now selects and zooms to idle factories, and only factories not repair pads or silos
+lostype moved to cheatcodes (no longer enabled if cheats are disabled)
improve megamap FPS
fix for radar/sonar jammers in games with more than 3 players
...and more.
Thanks also to SnakeInTheMirror aka Keeper aka MnHebi for the new basswasapi music player.
Thanks to FunkyFr3sh for cncddraw making TA playable on new versions of Windows, and new patching system that means totala.exe is no longer needed (the totala.exe included is not modded and is needed only if you are unzipping over an older version of total mayhem).
Thanks to M1Garland for new 3D models for T3 ships and vehicles.
What are you waiting for? Head on over to the new site and grab it...
TOTAL MAYHEM 11.3
...or get it on the TA Forever gaming client.
Here's an updated array of the units in the upcoming version... Lots of updated pix. This includes almost all of the added units, plus some of the redone pics of original (OTA) Cavedog units.
Alongside this big update of unit improvements and balancing is a new patch upcoming with lots of gameplay and QOL enhancements... stay tuned.
Alongside this big update of unit improvements and balancing is a new patch upcoming with lots of gameplay and QOL enhancements... stay tuned.
New unit pics! New version incoming! - posted by gamma - Sat 2 Mar 2024, 8:52 PM - 0 Comments
Work is still ongoing on probably one of the oldest mods in existence... Total Mayhem continues. New eyecandy from the upcoming version:
From left to right: Arm Impala (disruptor tank - noexplode weapon), Core T3 Walking Construction Sub (amphibious), Arm Banisher (T3 gunship), Core Harbinger (T3 Siege Artillery Tank), Arm Invincible (T3 Battlecruiser), Core Neptune (T3 Capital Sub), Arm G2 (T3 artillery tank), Core Proteus (T3 Amphibious Riot Tank), Arm Odin (T2 Fast Assault Kbot), Arm T3 Metal Making Fusion
Arm Samurai and Core Broadsword, T3 flagship hovertanks
We are playing test versions currently on the TA Forever gaming client. Join us on Discord if you want to take part.
From left to right: Arm Impala (disruptor tank - noexplode weapon), Core T3 Walking Construction Sub (amphibious), Arm Banisher (T3 gunship), Core Harbinger (T3 Siege Artillery Tank), Arm Invincible (T3 Battlecruiser), Core Neptune (T3 Capital Sub), Arm G2 (T3 artillery tank), Core Proteus (T3 Amphibious Riot Tank), Arm Odin (T2 Fast Assault Kbot), Arm T3 Metal Making Fusion
Arm Samurai and Core Broadsword, T3 flagship hovertanks
We are playing test versions currently on the TA Forever gaming client. Join us on Discord if you want to take part.
[M]ayhem Maps - posted by gamma - Mon 21 Aug 2023, 4:38 AM - 2 Comments
A growing number of maps are now being added for MAYHEM in the TA Forever database...
Come join us on the TA Forever gaming client, Mayhem TA games played daily! Available at taforever.com.
Come join us on the TA Forever gaming client, Mayhem TA games played daily! Available at taforever.com.
Still hard at work playtesting and making final fixes and balance tweaks. Thanks very much to Breezy for doing this cast! Epic 2v2 showcasing a lot of new units.
[youtube]qEipKDkCb-c[/youtube]
[youtube]qEipKDkCb-c[/youtube]
Total Mayhem 10: release this November, or Soon™ - posted by gamma - Wed 19 Oct 2022, 10:58 PM - 18 Comments
Ok, so yes I DID say there would be an official release in September, and apologies for the elay.
But there are some good reasons for the delay. Here are a couple of those reasons.
But there are some good reasons for the delay. Here are a couple of those reasons.
Total Mayhem 10: release this September - posted by gamma - Wed 31 Aug 2022, 3:42 AM - 6 Comments
Well, a group of us have been beavering away, feverishly playtesting a new version, and it's nearing a point where we'd like a wider audience.
What's new?
Stay tuned...
What's new?
- balance had diverged over time from the way TA was originally - for no good reason, really. This version goes back to the way TA was, and back to the whole point of doing a "rebalance": just makes all the units useful. Thanks very much to ProTA being an excellent reference point for this.
- The Spider and Tortoise labs are gone :( owing to being impossible to balance (spiders all-terrain, tortoises amphibious...) But some of them still remain in the other T2 land plants, and other new units have been added to fill gaps.
- Overall the 200+ added units feel like much more of a cohesive part of TA, and it plays like TA with a couple of extra expansion packs added :)
Stay tuned...
Total Mayhem on youtube! - posted by gamma - Wed 28 Oct 2020, 12:05 AM - 2 Comments
Been a while since an update. New version is incoming! With actually less units! And better balancing!
About a month ago I started this channel with a mixture of playthroughs vs AI on various maps live, and commentary on online multiplayer replays.
Total Mayhem on youtube
Enjoy :)
About a month ago I started this channel with a mixture of playthroughs vs AI on various maps live, and commentary on online multiplayer replays.
Total Mayhem on youtube
Enjoy :)
This version has been out in the wild a couple days and has been played pretty heavily online.
While it's still a work in progress, it's definitely hella fun, and with the megamap/w-key/ctrl-b/ctrl-f etc issues fixed and it being stable and quite well balanced I figured best get this out there.
Download here:
Info, instructions and other links on the Total Mayhem page.
A pic of some Tier 3 tanks having an intimate moment here.
Enjoy.
Hope to see you online on Gameranger and Discord.
While it's still a work in progress, it's definitely hella fun, and with the megamap/w-key/ctrl-b/ctrl-f etc issues fixed and it being stable and quite well balanced I figured best get this out there.
Download here:
Total Mayhem 8.1.5
TotalM815.zip. 19.2MB.Info, instructions and other links on the Total Mayhem page.
A pic of some Tier 3 tanks having an intimate moment here.
Enjoy.
Hope to see you online on Gameranger and Discord.
Total Mayhem Tournament!! ??? - posted by gamma - Mon 18 May 2020, 4:34 AM - 0 Comments
Mayhem player and general hardcore gamer Poseidon372 wants to get a tournament going.
I'm happy to support this, and will look at doing a "tournament release" which will be based on the current version with any bugfixes and glaring balance issues ironed out well before the tournament starts.
Lets get this happening. Who's in? You think you're the best?? Let us know in his poll here.
I'm happy to support this, and will look at doing a "tournament release" which will be based on the current version with any bugfixes and glaring balance issues ironed out well before the tournament starts.
Lets get this happening. Who's in? You think you're the best?? Let us know in his poll here.