ARM |
All units available at Mayhem
Listed from newest to oldest. |
CORE |
Core Gripen Heavy Ground Strike Aircraft
Creation team = Wettis (unit concept, model), Xubor (retexturing), Warlord (buildpic), gamma (everything else)
Built by = Advanced Aircraft Plant
Cost = 1170 metal, 28,000 energy
Weapon 1 = Heavy Air-Ground Rockets (ID: 119)
Weapon 2 = Forward-mounted heavy laser (CORE_BATSLASER)
Weapon 3 = Anti-Air Missiles (CORVTOL_ADVMISSILE)
Features = A fast, agile heavy strike aircraft. What more
could you ask for?
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Arm Azue Heavy Disruptor Cannon
Creation team = Hamb0 (concept, model, textures, buildpic, script), gamma (weapon, firing animation, balance)
Built by = Advanced Construction Units
Cost = 7046 metal, 80,687 energy
Weapons = Heavy Disruptor Cannon - Range 2000, Reload 10-12 seconds, Damage 800 (noexplode), AOE 64, 4000 energy per shot (ID: 173)
Features = The weapon description says it all... |
Core Penguin 2.0 Floating Amphibious Tank
Creation team = gamma (script, gui, corpse, balance), K@mikaze (model), Stealth870 (buildpic)
Built by = Advanced Vehicle Plant
Cost = 555 metal, 4500 energy
Weapon 1 = Mortar Cannon (core morty)
Weapon 2 = Anti-Air missile launcher (Core missile ship, 4 second delay between 3-missile salvos)
Features = Floats on water. Thanks to Stealth870 of Insane Systems
for the buildpic render.
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Arm Radeon Resurrection Vehicle
Creation team = Warlord_285 (model, buildpic), gamma (script, gui, corpse, balance)
Built by = Advanced Vehicle Lab
Cost = 560 metal, 13000 energy
Weapons = none
Features = Resurrects units under a short-range radar jamming system that allows the Radeon
and units immediately adjacent to remain off Core's radar map. The Radeon also becomes tougher when
it is not resurrecting. |
Core M.A.R.V. Mobile Advanced Radar Vehicle
Creation team = Hamb0 (model, buildpic), gamma (script,
gui, corpse, balance)
Built by = Advanced Vehicle Plant
Cost = 244 metal, 3840 energy
Weapons = none
Features = Radar range = 2800, 75% the range of
Advanced Radar Tower. You will find this mobile advanced radar very useful...
Will fold up and is much tougher when switched off or hit by enemy fire.
"attack" function: if told to "attack" an area, it will move to a distance
outside Guardian range to provide radar coverage on the "target".
Don't worry, it wont chase anything though.
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Arm Nova Heavy Blaster Kbot
Creation team = Warlord_285 (model, buildpic), gamma
(weapon, script, gui, corpse, balance), Xubor (walk animation)
Built by = Advanced Kbot Lab
Cost = 3000 metal, 27,500 energy
Weapon = Big Friendly Gun 9000
Features = Yep, this is a freakin big kbot and that's a big
freakin gun. It's a big blast, long reload type weapon,
the shell is slow velocity though, so quick units do have a chance
to get the heck out of the way. Due to structural constraints of carrying
such a weapon, the armour has weak points - the arms can be blown apart by
heavy weapons fire and you must repair the unit back to 90% health to restore
them. Weapon ID used: 247 |
Core Infidel
Cloakable Dual-Mode Tank
Creation team = Hamb0 (model, buildpic), gamma (script, gui,
corpse, balance)
Built by = Advanced Vehicle Plant
Cost = 750 metal, 11000 energy
Weapon 1 (on) = Riot Cannon.
Weapon 3 (off) = Heavy Artillery.
Features = When switched on, it is a heavy riot tank with
Goliath-class armour. When switched off, it is an artillery tank,
however it cannot take nearly as much damage in artillery mode, less
than a Reaper. On top of that, it can cloak! No weapon IDs used.
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Arm Killer Machine Advanced EMG Kbot
Creation team = Xubor (model, buildpic, walk animation, weapon, corpse
balance), gamma (script, gui)
Built by = Advanced Kbot Lab
Cost = 800 metal, 9,087 energy
Weapon = Heavy EMG
Features = Speed somewhere between a Maverick and a Fido
but nearly double the armour, the Killer Machine is nothing but trouble.
Note: The Killer Machine's weapon is too heavy for the Siegfried's
light-weapon shield and will kill it reasonably quickly.
Weapon ID used: 219 |
Core Siegfried V2.0 EMG-Resistant Tank
Last Updated 17 August, 2002
Creation team = Xubor (model, script, buildpic, weapon,
corpse, gui), gamma (revised script)
Built by = Advanced Vehicle Plant
Cost = 309 metal, 4580 energy
Weapon = Anti-infantry Laser.
Features = This tank is the very best for taking out enemy Flash
or Peewee Squads, or for raiding brawler-defended areas. The
Anti-EMG-effect is part of the script and doesn't influence your TA data.
Version 2.0 uses a much improved script that allows it to continue to fire
on and destroy Flashes and Peewees while under fire from as many as 6 or
more. Weapon ID used: 199 |
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Arm M.A.R.S. Mobile Air-Repair Spider
**** note: not included in the MayhemPack ****
Creation team = K@mikaze (model), gamma (script, gui, corpse, balance),
Hamb0 (buildpic)
Built by = Adv Vehicle Plant
Cost = 600 metal, 9500 energy
Weapon = none.
Features = It's a mobile repair pad that can go anywhere that
isn't too wet. Have fun with him... |
Core Jar
Light Armoured Laser KBot ****
note: not yet included in the MayhemPack ****
Creation team = Hamb0 (model, buildpic & walk anim), gamma
(script, gui, corpse, balance)
Built by = KBot Lab Cost = 220 metal, 1600 energy
Weapon = Light short-range laser. (Freaker weapon)
Features = No weapon IDs used. It's a cute little brother of
the Can of course ^_^ |
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Arm Bushido Tactical Assault Tank
Creation team = EnJoY (model), gamma (weapon, script, gui, corpse,
balance), The_Spider (buildpic)
Built by = Vehicle Plant Cost = 280 metal, 2600 energy
Weapon 1 = Incendiary Cannon.
Weapon 2 = Light salvo missile launchers (Kbot missile with script delay)
Features = That main weapon sure is deadly, but with a short range,
slow speed and light armour it only comes in really useful in situations
where opposition is scarce. It cannot use the light missiles while firing
the cannon either. But... whee! That cannon is deadly :D |
Core Shodan High-Energy Laser Tank
Creation team = gamma (weapon, script, gui, corpse, balance),
K@mikaze (model), Rightfield
(buildpic)
Built by = Vehicle Plant Cost = 240 metal, 2200 energy
Weapon = Heavy Laser. (GAAT gun with 4.5 second delay)
Features = Long reload, slow, light armour, but a nice long range
on that powerful laser. Useful accompaniment to the Leveler because the
Shodan will pick off more distant targets and is tougher. No weapon IDs used. |
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Arm Drake Super Heavy Assault Kbot
Creation team = Bubba 359 (model), K@mikaze (texturing), gamma
(weapons, script, gui, corpse, balance), Rightfield (buildpic)
Built by =
Bantha Shelter,
Mechlab,
Heavy Kbot Lab,
Heavy Kbot Center
or the Juggernaut Gantry
(click the links to download the factory of your choice).
You will need one of these factories to be able to build the Drake.
Cost = 16000 metal, 76000 energy
Click here for more information about the Arm Drake.
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Core Gargoyle Mobile Energy Weapon
Creation team = Warlord 285 (model, buildpic), gamma
(script, gui, corpse, balance)
Built by = Adv Vehicle Plant
Cost = 2250 metal, 16000 energy
Weapon 1 = BLOD Weapon (Arm Shooter).
Weapon 2 = Heavy Lasers (Core GAAT gun, reload 1.85 secs).
Weapon 3 = Light Laser (Core Commander).
Features = A bona-fide mobile Doomsday Machine.
Heavier armour than Arm's Penetrator, but slower. Watch out for the
big bang when a Gargoyle is destroyed. You can select to fire the light
laser using the "d"-key. No weapon IDs used. |
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Arm Shellshocker All-Terrain Heavy Artillery
Creation team = Warlord 285 (model, buildpic), gamma (script,
gui, corpse, balance)
Built by = Adv Vehicle Plant
Cost = 2400 metal, 15500 energy
Weapon = Heavy Artillery (Arm Ambusher, reload = 3.9 seconds)
Features = Can take its long-range, accurate, deadly cannon over any
terrain, and is quite tough too. Has slow speed, and needs support - if it
can see it, it's likely too close - it will fire right over most targets at
close range. No weapon IDs used. |
Core Ogre Heavy Amphibious Kbot
Last Updated: 29 March 2002
Creation team = K@mikaze (model), gamma (script, gui, corpse,
balance), The_Spider (buildpic)
Built by = Adv Kbot Lab Cost = 875 metal, 7900 energy
Weapon 1 = Heavy Lasers (Core Sumo)
Weapon 3 = Torpedo (Torpedo Launcher, reload 9 secs)
Features = You can select to fire the torpedos using the "d"-key,
note you will have to move him into range first; he will not move
automatically. No, he does not walk, those are tank tracks.
Update: more costly and slower acceleration for gameplay balance. Revision
thanks to Unit Review Center. |
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Arm Rebel Version 2.1 Shielded Command Tank
Last Updated: 15 September 2002
Creation team = K@mikaze (model), gamma (script, gui, corpse, balance),
Nube & Brother Alpha
(shield script), Hamb0 (buildpic)
Built by = Adv Vehicle Plant Cost = 775 metal, 6900 energy
Weapon (when activated) = Heavy Tank cannons (Arm Bulldog}
Weapons (when deactivated) = Rapid-fire cannons (Arm Bulldog again)
Features = Has Radar and shielding when switched on, double fire
rate when switched off.
Update: better model, better corpse, better script, better buildpic.
2.1 update includes improved balance. Revision thanks to Unit Review Center.
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Core Howie
Howitzer KBot Last Updated:
11 February 2002
Creation team = Bubba 359 (model),
Brother Alpha
(texturing, walk animation, buildpic),
gamma (weapon, script, gui, corpse, balance)
Built by = Krogoth Gantry
Cost = 3200 metal, 37000 energy
Weapon 1 = Howitzer artillery (ID: 218)
Weapon 2 = Heavy anti-air missiles (Core Missile Ship)
Features = Mobil Intimidator? Pretty close to it.
This unit needs support because it is not tough and cannot fire the howitzer
on targets too close. |
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Arm Archangel "Flying" KBot
Last Updated: 11 February 2002
Creation team = K@mikaze (model, texturing), gamma (script, gui,
corpse, balance),
Rampage (buildpic)
Built by = Adv KBot Lab Cost = 520 metal, 6500 energy
Weapon 1 = Light Gauss (Arm Anaconda)
Weapon 2 = Kbot Rockets (Arm Rocko)
Features = "Flys" over water - that is, it hovers above it. Cool smoke
effects while traveling over water. Tougher when walking on land. |
Core Penguin Floating Amphibious Tank
Last Updated: 11 February 2002
Creation team = The_Spider (model, buildpic) gamma (script, gui,
corpse, balance)
Built by = Adv Vehicle Plant Cost = 555 metal, 4500 energy
Weapon 1 = "Mortar" Artillery (Core Morty)
Weapon 2 = Heavy anti-air missiles (Core Missile Ship,
4 missile salvo, 4-second delay).
Features = transforms on into catamaran on water. |
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Arm Porcupine Armoured Mobile Energy Weapon
Last Updated: 28 January 2002
Creation team = Bubba 359 (model), gamma (weapon, script, gui,
corpse, balance), The_Spider (buildpic)
Built by = Adv Vehicle Plant Cost = 1400 metal,
20,000 energy
Weapon = Energy Blast Weapon (ID: 182)
Features = weapon retracts and unit becomes tougher when switched off
or weapon not in use. |
Core Goblin Dual-weapon Assault Kbot
Last Updated: 11 February 2002
Creation team = K@mikaze (model, texturing, weapon), gamma (script,
gui, corpse, balance), The_Spider (buildpic)
Built by = Adv Kbot Lab Cost = 1256 metal, 12,000 energy
Weapon1 = Twin Autocannons (ID: 240)
Weapon2 = V-Launch guided Missiles (ID: 241)
Features = cool idle script. a kick-ass light mech >:-) |
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