l e s s n o i s e . . . m o r e c h a o s
Site updates, and Total Mayhem Unit Data pages! - posted by gamma - Wed 8 May 2013, 5:08 AM - 1 Comment
A couple of minor changes to the site... you'll notice the sidebar has a few new links added (and some old ones removed). The TA Wiki, Xubor's units site and TA SECT are now available from the sidebar.
The sidebar also includes a link to the current Spider Pack! Yay!
There has also been some updates to the Total Mayhem page...
...including the addition of the Total Mayhem Unit Data Pages. They are current as of now, the unreleased version sitting on my hard drive. Enjoy!
TA: Andromeda (TAA) or Total Mayhem? It seems the results are in already in the Naming Poll. It's still open for 2 more weeks though, so go ahead and vote if you haven't already.
Meanwhile, whatever its name may be, work proceeds on the next version. You can see progress here.
Core units from left to right: Mammoth firing, Pillager, Goliath, Garpike, Shodan, Reaver, Raider, MAK, Jar, Can.
There is also progress on the version after that... the inclusion of the TLL race, originally by M3G. Click to view the TLL 2013 Previews and Progress thread.
After the previous version of Total Mayhem? Visit the Total Mayhem 6.4 newspost here.
It's been a while since the last update. Work on a new phase in development has commenced.
A rethinking of the economy has been done - now the time a unit takes to be built and the metal cost are linked. This all construction units and factories use metal at a constant rate.
The help of unitmaking team TA-SECT has been enlisted to revamp a lot of existing and new units.
A bunch of units have been removed to reduce redundancy and increase side diversity. This is also to make room for a revamped race, The Lost Legacy - a race originally by M3G.
An initial alpha (not including TLL) was released, named TA: Andromeda or TAA. Lots of updates are in progress for the next version.
Now, I'm asking for your opinion! Is TA:Andromeda a better name, or should we stick with Total Mayhem?
Visit this forum topic to read more, comment, and vote in the poll.
As you may know, 10 years ago TA-Power expanded Arm Spider technology from the oirginal single Spider unit to a factory full of an array of Spiders.
Recently a fellow by the name of M1Garland was inspired by this to make a counterpart for Core: The Tortoise Pack (check it out here, visit their forum at TAU here).
This in turn inspired me to take another look at the Spider Pack, and with the skills I have learned from working on Total Mayhem, make a bunch of improvements. I have been joined by the TA-SECT team on this effort, and the results are fantastic so far.
All the units have new models and new looks. A few units have been dropped (such as the minelayer spider) but a couple have been added: the Air Repair spider and the Shellshocker plasma artillery. There may yet be more units added.
Update: check out the final version! download it here. Then post feedback in the comments, or in this topic.
(Please note do heed the instructions in the READ ME FIRST file about the GAMEDATA folder, otherwise some units will have trouble pathfinding, and sounds will not work)
This unit is the replacement for the Arm Thor (by MAD TA) and the Sniper Wolf (by TAAN). I originally started off with TAAN's Evolva version of the Fido but soon realised it would be better to make a new model taking design cues from units such as the Drake.
His legs look stubby - but he's massive, and toting a full-scale Annihilator :o as well as powerful AA missiles. He folds the weapons away when not in action and can take more punishment when closed up. When underwater he trades the AA missiles for torpedoes. He's a beast.
I have so many ideas for names for this beast... I need some help choosing. Please visit the poll and vote.
Arm... annihilator beastie thing!
Most of the ideas are Canine, but there is a feline option in there, and I'm open to other ideas. I'm looking forward to finding out your views.
Total Mayhem beta 6.4 released (now updated to 6.42)! - posted by gamma - Sun 4 Mar 2012, 11:30 AM - 58 Comments
Here it is folks... The newest version of the epic mod known as Total Mayhem.
The stars of beta 6.4 are the new long-range rapid-fire kbots. Many legs and many barrels, with scripting that allows for tilting of the legs on slopes while the turret stays level, and legs that stay still while the body rocks when firing the long-range cannon... They are a sight to behold.
Loads of tweaks have been done, and new pics for lots of units as seen in the previous newspost. Click on the comments link above for more detail on what has been changed.
The MAJOR thing to note, and I'm sure this will make more than a few people happy, is that the install has been greatly simplified:
- all data files have been combined into one (rev31.gp3)
- original 3.1 patch data has been included so you don't need to keep the original file in your TA folder anymore.
The result of this an increase in download size of nearly 4Mb, but at 14Mb total, Total Mayhem remains one of the smallest downloads. Especially for a mod with such a large number of units...
Download the new version here - 14Mb, TOTALM_b642.zip.
(there is also mirrors here at ModDb, and here at 4shared)
*** Updated: new version is now beta 6.42 - Xpoy's new ddraw.dll beta03 for XP compatibility, and a couple other bugfixes - see changelog for details
Pictured in the above ingame screenshots: On the left an Arm Shiva firing, with a few other Arm support units. On the right a Core Defiler firing, in front of a Gantry where another Defiler is being built.
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