l e s s n o i s e . . . m o r e c h a o s
Been a while since an update. New version is incoming! With actually less units! And better balancing!
About a month ago I started this channel with a mixture of playthroughs vs AI on various maps live, and commentary on online multiplayer replays.
Total Mayhem on youtube
This version has been out in the wild a couple days and has been played pretty heavily online.
While it's still a work in progress, it's definitely hella fun, and with the megamap/w-key/ctrl-b/ctrl-f etc issues fixed and it being stable and quite well balanced I figured best get this out there.
Info, instructions and other links on the Total Mayhem page.
A pic of some Tier 3 tanks having an intimate moment here.
Hope to see you online on Gameranger and Discord.
Mayhem player and general hardcore gamer Poseidon372 wants to get a tournament going.
I'm happy to support this, and will look at doing a "tournament release" which will be based on the current version with any bugfixes and glaring balance issues ironed out well before the tournament starts.
Lets get this happening. Who's in? You think you're the best?? Let us know in his poll here.
Official release: TOTAL MAYHEM 8.1.2 get it nowwwwwww. - posted by gamma - Sun 17 May 2020, 12:53 PM - 3 Comments
Here it is.
Great to see this finally at a stage where I can call it an official release. Enjoy!
Total Mayhem 8.1.2
See the Total Mayhem page for download link and info.
There's been plenty of online action with this version already. Visit the Total Mayhem 8.1.2 replays thread to check them out, and share yours!
Might see you on Gameranger.
I've been teasing this for about 2 years, I'm sorry
Finally after many rounds of online playtesting and many hours of development time we have a release-worthy mod with loads of improvements. Mobile towers. Walking mines. Better upgrades. Better balance and gameplay, and more.
New and far better models for the Heavy battleships, and below the Capital ships Arm Prophet and Core Omen.
In the meantime until the release, feel free to check out the latest test version in #total-mayhem on the TAU Discord server.
If you happen to think moar Discord servers = better, feel free to join the Total Mayhem gang server (not run by me :P) where a number of online players hang out.
So what happened? We were nearing release, and then... nothing, for 3 years.
What happened was the custom dll that Rime was working on proved to be unstable, and it would require a lot of work to troubleshoot it, and then our day jobs and other demands on our time resulted in abandonment of the project for a time. Quite a long time.
I've returned to finally finish it. But to do that means pulling the unstable dll out, and rolling back all of the changes that utilise that dll, then use "legacy" methods to do what I can to make it all happen.
I'm already a fair way into that work.. Removing all of that special scripting is done, and I'm on the second phase of that work: to make all the units available and working properly. Only one unit will need to go entirely: the hive moho upgrade. I loved that unit concept and it largely worked great, but I also had a bit of feedback that it didn't really "fit" with the rest of the mod anyway. So it's gone. The rest will be in there though...
In addition, a LOT of units are getting a rebalance. For one, Tortoises are woefully underpowered, and most will get a speed boost (still very slow, just not extremely slow anymore) a number of L2 tanks get tougher, plus a lot of other little tweaks to all tiers.
I've already got a bit of help. You're welcome to join in, even if it's to just playtest pre-release versions. Join us on the TAU discord #total-mayhem channel. :)
Expect a stable release in the coming weeks...
Including M1Garland's favourite creation! Now with new walk by Idec Sdawkminn, torpedo launchers and a gun that gets put away for extra toughness while not in use (such as when underwater).
Total Mayhem 7.3 after many many hours of work and playtesting will be ready for an official release in the coming weeks.
Other features are many... other new units include mass air transports, 3 full tiers of hovercraft, and a plethora of upgradeable structures.
Coming soon to a TA near you. |)
Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies:
Note: If you are running Windows 8, or Windows 7 with NVidia graphics, and have trouble running the game, you will need this hotfix (just unzip to your Total Mayhem folder, overwriting existing files).
Get downloading! And feel free to join us on Gameranger for some games online. :)
Still getting things together for the next release. In the meantime, Here's another teaser!
Pics of all 168 units added by Total Mayhem.
What with a few being removed, that adds up to a total of 462 units... As you can see to add another race we're going to go well over the original engine limit of 512. Thank heaven for the new unofficial patch :)
next release very soon.
Check out the list of changes and updates from the previous version here.
I have found some time to finally put the finishing touches to this version. Happy holiday season everyone ;)
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