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Total Mayhem beta 5.6 released!! - posted by gamma - Sat 22 May 2010, 9:53 AM - 3 Comments

Total Mayhem: the bugfix/balance mod that adds more units than you can shake a stick at. Beta 5.6 is now available.

Features of TOTAL MAYHEM
  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more!
  • new sounds and animations
  • high quality rebuilds of lots of old favourite 3rd party units

New features in release beta 5.6 include:
  • New models! For the Commanders, heavy tanks, destroyers, capital ship carriers and more
  • Bugfixes and improvements to various scripts
  • One new unit: the Cougar, an experimental L3 AA kbot.

download here (from fileuniverse) or here (from 4shared.com) - 9.9Mb download

EDIT: now also available at ModDB!

Install instructions here

Eyecandy here:





Correction: version 5.6 soon! - posted by gamma - Mon 17 May 2010, 5:31 AM - 8 Comments

Talented apprentice modeler Sarwajagat has distracted me of late with a bunch of excellent new models for existing units in Total Mayhem. It's been quite inspiring for me too, and I've got several models I'm also now redoing on my own. It's going to take me some time (with the limited spare time I have) to get these ingame.

So in the meantime I'm going to release version 5.6 this week. 5.6 will include:[LIST][*]New Commander models![*]New enhanced models for the Bulldog, Goliath, Crusader and Envoy![*]New L3 heavy aircraft carrier models![*]lots of script fixes![*]more balance tweaks![*]The new experimental AA kbot, the Cougar - replacing the Macross in the Core Gantry.[/LIST]...but probably will not include these:



...stay tuned. :)




Next version (beta 6) soon - posted by gamma - Mon 19 Apr 2010, 6:08 AM - 9 Comments

As you can see from the bugfix and balance thread almost everything on the list is green... and I think a full version uptick is warranted, given various new models for various units including Commanders, Heavy Carriers, Adonis, Tempest and so on... The next release will look quite different.

Expect a new release by next weekend.

Feel free to post requests for other changes and such like here. ;)

Arm Commander




TOTAL MAYHEM beta 5.4 released! - posted by gamma - Tue 23 Feb 2010, 3:21 AM - 4 Comments

The final bugfix to sort out the menus once and for all has arrived.

Also in this release:
  • no more conflicts with map weapons

  • Flak guns, flak vehicles, flak hovers and anti-air ships all have much improved armour (by about 20-25%) - they were too soft up to now.

  • The gimp would sometimes run (or waddle) in place when stopped - this happened when I added wakes - fixed.

  • Wakes on a number of hovercraft are fixed.

So... Download here and enjoy!





TOTAL MAYHEM BETA 5 (bugfix release + EXTENDED MENUS) - posted by gamma - Sun 14 Feb 2010, 6:59 AM - 15 Comments

Hi all,

Yeah it's been a while... and I don't seem to have much time for modding anymore.

So, here's the version of Total Mayhem that's been sitting on my harddrive for the last couple months.

as per this thread, there have been a bunch of bugfixes and balance adjustments. There are still a couple minor nagging bugs, and a couple more units I want to add, but since I don't know when I'll have time for that, here is the version done up to now.

The major feature as well as all the bugfixes and balance adjustments in the topic above, is extended menus - 10 build buttons per page - that is compatible with resolutions down to 800x600.


Download here (10mb)

**UPDATE** the download link above now points to TOTAL MAYHEM BETA 5.2. The only difference is a bunch of build button relocations to make all menus correct and all units buildable. Thanks to stuartpierce for sending me on a bug hunt. :)




TOTAL MAYHEM Beta 04 Released! - posted by gamma - Thu 15 Oct 2009, 12:48 PM - 17 Comments

After several month's wait, the latest version of the Total Mayhem mod is now available. There's a huge list of changes and bugfixes, rebalancing of tier 2 and tier 3, a couple of units removed, and a bunch of new ones.



DOWNLOAD HERE (9.4Mb)

Instructions: START WITH A CLEAN, UNMODIFIED TA INSTALL.

If you have an older version of Total Mayhem, it's a simple matter of double-clicking ][totalm_uninstall.bat to rename the files back to normal, before extracting and installing the new version.

More detailed instructions and help here
Bugfix list here
Further changelog here

I hope you thoroughly enjoy this new release. :)




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