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Total Mayhem 10: release this September - posted by gamma - Wed 31 Aug 2022, 3:42 AM - 4 Comments

Well, a group of us have been beavering away, feverishly playtesting a new version, and it's nearing a point where we'd like a wider audience.

What's new?

  • balance had diverged over time from the way TA was originally - for no good reason, really. This version goes back to the way TA was, and back to the whole point of doing a "rebalance": just makes all the units useful. Thanks very much to ProTA being an excellent reference point for this.
  • The Spider and Tortoise labs are gone :( owing to being impossible to balance. But some of them still remain in the other T2 land plants, and other new units have been added to fill gaps.
  • Overall the 200+ added units feel like much more of a cohesive part of TA, and it plays like TA with a couple of extra expansion packs added :)

Stay tuned...

Total Mayhem on youtube! - posted by gamma - Wed 28 Oct 2020, 12:05 AM - 2 Comments

Been a while since an update. New version is incoming! With actually less units! And better balancing!

About a month ago I started this channel with a mixture of playthroughs vs AI on various maps live, and commentary on online multiplayer replays.

Total Mayhem on youtube

Enjoy :)

TOTAL MAYHEM 8.1.5 is out! Official release - posted by gamma - Fri 5 Jun 2020, 9:08 AM - 1 Comment

This version has been out in the wild a couple days and has been played pretty heavily online.

While it's still a work in progress, it's definitely hella fun, and with the megamap/w-key/ctrl-b/ctrl-f etc issues fixed and it being stable and quite well balanced I figured best get this out there.

Download here:

Total Mayhem 8.1.5 19.2MB.

Info, instructions and other links on the Total Mayhem page.

A pic of some Tier 3 tanks having an intimate moment here.
Mayhem T3 tanks


Hope to see you online on Gameranger and Discord.

Total Mayhem Tournament!! ??? - posted by gamma - Mon 18 May 2020, 4:34 AM - 0 Comments

Mayhem player and general hardcore gamer Poseidon372 wants to get a tournament going.

I'm happy to support this, and will look at doing a "tournament release" which will be based on the current version with any bugfixes and glaring balance issues ironed out well before the tournament starts.

Lets get this happening. Who's in? You think you're the best?? Let us know in his poll here.

Official release: TOTAL MAYHEM 8.1.2 get it nowwwwwww. - posted by gamma - Sun 17 May 2020, 12:53 PM - 3 Comments

Here it is.

Great to see this finally at a stage where I can call it an official release. Enjoy!

Total Mayhem 8.1.2

See the Total Mayhem page for download link and info.

There's been plenty of online action with this version already. Visit the Total Mayhem 8.1.2 replays thread to check them out, and share yours!

Might see you on Gameranger.

Total Mayhem 8.1 later this week... - posted by gamma - Sun 3 May 2020, 10:55 PM - 6 Comments

I've been teasing this for about 2 years, I'm sorry

Finally after many rounds of online playtesting and many hours of development time we have a release-worthy mod with loads of improvements. Mobile towers. Walking mines. Better upgrades. Better balance and gameplay, and more.

New and far better models for the Heavy battleships, and below the Capital ships Arm Prophet and Core Omen.

In the meantime until the release, feel free to check out the latest test version in #total-mayhem on the TAU Discord server.

If you happen to think moar Discord servers = better, feel free to join the Total Mayhem gang server (not run by me :P) where a number of online players hang out.

Arm Prophet Core Omen
Arm Prophet Core Omen

***Renewed activity detected - posted by gamma - Wed 18 Apr 2018, 11:49 PM - 44 Comments

So what happened? We were nearing release, and then... nothing, for 3 years.

What happened was the custom dll that Rime was working on proved to be unstable, and it would require a lot of work to troubleshoot it, and then our day jobs and other demands on our time resulted in abandonment of the project for a time. Quite a long time.

I've returned to finally finish it. But to do that means pulling the unstable dll out, and rolling back all of the changes that utilise that dll, then use "legacy" methods to do what I can to make it all happen.

I'm already a fair way into that work.. Removing all of that special scripting is done, and I'm on the second phase of that work: to make all the units available and working properly. Only one unit will need to go entirely: the hive moho upgrade. I loved that unit concept and it largely worked great, but I also had a bit of feedback that it didn't really "fit" with the rest of the mod anyway. So it's gone. The rest will be in there though...

In addition, a LOT of units are getting a rebalance. For one, Tortoises are woefully underpowered, and most will get a speed boost (still very slow, just not extremely slow anymore) a number of L2 tanks get tougher, plus a lot of other little tweaks to all tiers.

I've already got a bit of help. You're welcome to join in, even if it's to just playtest pre-release versions. Join us on the TAU discord #total-mayhem channel. :)

Expect a stable release in the coming weeks...

Nearing release at long last... - posted by gamma - Wed 7 Jan 2015, 10:12 AM - 13 Comments

Including M1Garland's favourite creation! Now with new walk by Idec Sdawkminn, torpedo launchers and a gun that gets put away for extra toughness while not in use (such as when underwater).

Total Mayhem 7.3 after many many hours of work and playtesting will be ready for an official release in the coming weeks.

Other features are many... other new units include mass air transports, 3 full tiers of hovercraft, and a plethora of upgradeable structures.

Coming soon to a TA near you. |)

Get your Total Mayhem 7.06 here! - posted by gamma - Sat 26 Apr 2014, 9:08 AM - 84 Comments

Total Mayhem 7

Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies:

  • totally revamped GUI, better looking, no more separate "Orders" and "Build" menus for builders.
  • early-game economy big improvements!
  • new buildings: advanced storages, radar jammer towers, advanced armed geothermal generators, advanced armed tidal generators, dragon's eye sight towers.
  • shield generator buildings (see pic below).
  • new Tortoises (radar/sonar, radar jammer, kamikaze)!
  • new aircraft, new tanks too!
  • 25 new units added*in total (including mobiles and buildings).
  • bugfixes, balance tweaks, and 3D model improvements to the look of a bunch of units.
Download here! (15.5Mb)

  1. If you haven't already, install Total Mayhem 6.92 first (if you haven't got it, , this will include the new TA unofficial patch 3.9.02 with a bunch of new features (double-click units, CTRL_F, CTRL_B, mouse-wheel to a MEGAMAP, lots more).
  2. Then, unzip this download into your TOTALA\Total Mayhem folder. Replace existing files when prompted.

Note: If you are running Windows 8, or Windows 7 with NVidia graphics, and have trouble running the game, you will need this hotfix (just unzip to your Total Mayhem folder, overwriting existing files).

Get downloading! And feel free to join us on Gameranger for some games online. :)

New release imminent! - posted by gamma - Fri 17 Jan 2014, 2:19 AM - 28 Comments

Still getting things together for the next release. In the meantime, Here's another teaser!

All added units

Pics of all 168 units added by Total Mayhem.

What with a few being removed, that adds up to a total of 462 units... As you can see to add another race we're going to go well over the original engine limit of 512. Thank heaven for the new unofficial patch :)

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