l e s s n o i s e . . . m o r e c h a o s
Work is still ongoing on probably one of the oldest mods in existence... Total Mayhem continues. New eyecandy from the upcoming version:
From left to right: Arm Impala (disruptor tank - noexplode weapon), Core T3 Walking Construction Sub (amphibious), Arm Banisher (T3 gunship), Core Harbinger (T3 Siege Artillery Tank), Arm Invincible (T3 Battlecruiser), Core Neptune (T3 Capital Sub), Arm G2 (T3 artillery tank), Core Proteus (T3 Amphibious Riot Tank), Arm Odin (T2 Fast Assault Kbot), Arm T3 Metal Making Fusion
Arm Samurai and Core Broadsword, T3 flagship hovertanks
We are playing test versions currently on the TA Forever gaming client. Join us on Discord if you want to take part.
A growing number of maps are now being added for MAYHEM in the TA Forever database...
Come join us on the TA Forever gaming client, Mayhem TA games played daily! Available at taforever.com.
Still hard at work playtesting and making final fixes and balance tweaks. Thanks very much to Breezy for doing this cast! Epic 2v2 showcasing a lot of new units.
Total Mayhem 10: release this November, or Soon™ - posted by gamma - Wed 19 Oct 2022, 10:58 PM - 18 Comments
Ok, so yes I DID say there would be an official release in September, and apologies for the elay.
But there are some good reasons for the delay. Here are a couple of those reasons.
Well, a group of us have been beavering away, feverishly playtesting a new version, and it's nearing a point where we'd like a wider audience.
Been a while since an update. New version is incoming! With actually less units! And better balancing!
About a month ago I started this channel with a mixture of playthroughs vs AI on various maps live, and commentary on online multiplayer replays.
Total Mayhem on youtube
This version has been out in the wild a couple days and has been played pretty heavily online.
While it's still a work in progress, it's definitely hella fun, and with the megamap/w-key/ctrl-b/ctrl-f etc issues fixed and it being stable and quite well balanced I figured best get this out there.
Info, instructions and other links on the Total Mayhem page.
A pic of some Tier 3 tanks having an intimate moment here.
Hope to see you online on Gameranger and Discord.
Mayhem player and general hardcore gamer Poseidon372 wants to get a tournament going.
I'm happy to support this, and will look at doing a "tournament release" which will be based on the current version with any bugfixes and glaring balance issues ironed out well before the tournament starts.
Lets get this happening. Who's in? You think you're the best?? Let us know in his poll here.
Official release: TOTAL MAYHEM 8.1.2 get it nowwwwwww. - posted by gamma - Sun 17 May 2020, 12:53 PM - 3 Comments
Here it is.
Great to see this finally at a stage where I can call it an official release. Enjoy!
Total Mayhem 8.1.2
See the Total Mayhem page for download link and info.
There's been plenty of online action with this version already. Visit the Total Mayhem 8.1.2 replays thread to check them out, and share yours!
Might see you on Gameranger.
I've been teasing this for about 2 years, I'm sorry
Finally after many rounds of online playtesting and many hours of development time we have a release-worthy mod with loads of improvements. Mobile towers. Walking mines. Better upgrades. Better balance and gameplay, and more.
New and far better models for the Heavy battleships, and below the Capital ships Arm Prophet and Core Omen.
In the meantime until the release, feel free to check out the latest test version in #total-mayhem on the TAU Discord server.
If you happen to think moar Discord servers = better, feel free to join the Total Mayhem gang server (not run by me :P) where a number of online players hang out.
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