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Total Mayhem 6.8! Mostly tweak release - posted by gamma - Tue 21 May 2013, 3:41 PM - 3 Comments

This is kind of a sneak preview before the prelude to the main event, as it were. If you follow my meaning. No? Then read on...

In this version 6.8:

  • Underwater metal extractors get torpedo upgrades.
  • New Extra-long range T3 radar towers.
  • The Arm Direwolf giant walking Annihilator fido, and the Moose artillery hovercraft.
  • The Core Mammoth Artillery tank, Viceroy Artillery hovertank and the Core Replenisher, an air repair Tortoise (as a counterpart to the Arm MARS Mobile Air Repair Spider).
  • A few bugs fixed, including a bunch of minor script SNAFUs and the Ambusher super-short buildtime (thanks Psycros for spotting that).
  • Aircraft are now much safer from non-air units - they have been doubled in armour and AA weapons now do double damage vs aircraft - meaning non-AA weapons are halved in effectiveness.
  • Also all non-air weapon turret aim scripts have had their vertical aiming speed reduced by half or more, meaning responsiveness in aiming up at aircraft is much slower.
  • On the flip side... Line bombing has been reduced in effectiveness. After their initial payload of 6-10 bombs, bombs will be dropped at increased intervals of up to half a second. That means you can still linebomb, but it wont be the same endless line of destruction.
  • T2 radar and sonar aircraft have had a big upgrade: extra armour, visibility, speed and manueverability. Still much slower than Peepers and Finks, but they should actually be useful as spy planes now.
  • Rapiers now fire rockets in bursts of 3, with a higher damage output. Better vs larger targets, but tend to miss smaller targets a bit - such as the Commander.
  • The Capital Ships have been nerfed a bit - 20% less armour and 10% more cost. They are still waaaaay scary, don't you worry.


In addition, there have been quite a few changes since the last version of Total Mayhem.

  • Consistent metal output of all constructors and factories. Now you will know exactly how much metal you're using and there will be no surprises. A lot of energy costs have been adjusted too, not to a constant level but there shouldn't be too much extreme energy drain.
  • A lot of units are gone :( some them I will miss... but the ones that were removed were either redundant with other units, or were removed to increase side diversity. Some of them may yet be added back in again in improved form.
  • The Spider Pack 2012 and the Tortoise Pack are included, hooray! :D


For a big list of other changes since the last version (in the sideline project known as TAA) visit this topic.

Planned for the next release, 6.9 (the prelude): Experimental Aircraft, Advanced Hovercraft, moho upgrades, Jammer towers and LOS towers.
For the release after that, 7.0 (the main event): the revamped race from long ago, The Lost Legacy. Who knows when that will happen ;)

So in the meantime, have fun with the latest installment of Total Mayhem, 6.8.



Download here (TOTALM_b68.zip, 13.5Mb, rev31.gp3 file only).


With thanks to contributors for helping out with bits and pieces and giving some useful feedback: SnakeInTheMirror, M1Garland, Doombowser and PlasmoidThunder.




Site updates, and Total Mayhem Unit Data pages! - posted by gamma - Wed 8 May 2013, 5:08 AM - 1 Comment

A couple of minor changes to the site... you'll notice the sidebar has a few new links added (and some old ones removed). The TA Wiki, Xubor's units site and TA SECT are now available from the sidebar.

The sidebar also includes a link to the current Spider Pack! Yay!

There has also been some updates to the Total Mayhem page...

...including the addition of the Total Mayhem Unit Data Pages. They are current as of now, the unreleased version sitting on my hard drive. Enjoy!




Work on the next version proceeds... - posted by gamma - Wed 1 May 2013, 10:21 AM - 3 Comments

TA: Andromeda (TAA) or Total Mayhem? It seems the results are in already in the Naming Poll. It's still open for 2 more weeks though, so go ahead and vote if you haven't already.

Meanwhile, whatever its name may be, work proceeds on the next version. You can see progress here.

Core units
Core units from left to right: Mammoth firing, Pillager, Goliath, Garpike, Shodan, Reaver, Raider, MAK, Jar, Can.


There is also progress on the version after that... the inclusion of the TLL race, originally by M3G. Click to view the TLL 2013 Previews and Progress thread.

After the previous version of Total Mayhem? Visit the Total Mayhem 6.4 newspost here.




It's name that mod time! - posted by gamma - Tue 16 Apr 2013, 1:11 AM - 0 Comments

It's been a while since the last update. Work on a new phase in development has commenced.

A rethinking of the economy has been done - now the time a unit takes to be built and the metal cost are linked. This all construction units and factories use metal at a constant rate.

The help of unitmaking team TA-SECT has been enlisted to revamp a lot of existing and new units.

A bunch of units have been removed to reduce redundancy and increase side diversity. This is also to make room for a revamped race, The Lost Legacy - a race originally by M3G.

An initial alpha (not including TLL) was released, named TA: Andromeda or TAA. Lots of updates are in progress for the next version.

Now, I'm asking for your opinion! Is TA:Andromeda a better name, or should we stick with Total Mayhem?

Visit this forum topic to read more, comment, and vote in the poll.

Arm Anansi     Core Jupiter   TLL Coyote 2013 edition




Spider Pack 2012 pre-release Beta! - posted by gamma - Sun 2 Sep 2012, 12:48 PM - 4 Comments

As you may know, 10 years ago TA-Power expanded Arm Spider technology from the oirginal single Spider unit to a factory full of an array of Spiders.

Recently a fellow by the name of M1Garland was inspired by this to make a counterpart for Core: The Tortoise Pack (check it out here, visit their forum at TAU here).

This in turn inspired me to take another look at the Spider Pack, and with the skills I have learned from working on Total Mayhem, make a bunch of improvements. I have been joined by the TA-SECT team on this effort, and the results are fantastic so far.

Arm Spider Pack unit pics
Arm Spider Pack unit pics


All the units have new models and new looks. A few units have been dropped (such as the minelayer spider) but a couple have been added: the Air Repair spider and the Shellshocker plasma artillery. There may yet be more units added.

Update: check out the final version! download it here. Then post feedback in the comments, or in this topic.

(Please note do heed the instructions in the READ ME FIRST file about the GAMEDATA folder, otherwise some units will have trouble pathfinding, and sounds will not work)




It's time to play... name the unit! - posted by gamma - Sun 8 Apr 2012, 11:27 AM - 4 Comments

This unit is the replacement for the Arm Thor (by MAD TA) and the Sniper Wolf (by TAAN). I originally started off with TAAN's Evolva version of the Fido but soon realised it would be better to make a new model taking design cues from units such as the Drake.

His legs look stubby - but he's massive, and toting a full-scale Annihilator :o as well as powerful AA missiles. He folds the weapons away when not in action and can take more punishment when closed up. When underwater he trades the AA missiles for torpedoes. He's a beast.

I have so many ideas for names for this beast... I need some help choosing. Please visit the poll and vote.


Arm... annihilator beastie thing!


Most of the ideas are Canine, but there is a feline option in there, and I'm open to other ideas. I'm looking forward to finding out your views.




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