l e s s n o i s e . . . m o r e c h a o s
Including M1Garland's favourite creation! Now with new walk by Idec Sdawkminn, torpedo launchers and a gun that gets put away for extra toughness while not in use (such as when underwater).
Total Mayhem 7.3 after many many hours of work and playtesting will be ready for an official release in the coming weeks.
Other features are many... other new units include mass air transports, 3 full tiers of hovercraft, and a plethora of upgradeable structures.
Coming soon to a TA near you. |)
Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies:
Note: If you are running Windows 8, or Windows 7 with NVidia graphics, and have trouble running the game, you will need this hotfix (just unzip to your Total Mayhem folder, overwriting existing files).
Get downloading! And feel free to join us on Gameranger for some games online. :)
Still getting things together for the next release. In the meantime, Here's another teaser!
Pics of all 168 units added by Total Mayhem.
What with a few being removed, that adds up to a total of 462 units... As you can see to add another race we're going to go well over the original engine limit of 512. Thank heaven for the new unofficial patch :)
next release very soon.
Check out the list of changes and updates from the previous version here.
I have found some time to finally put the finishing touches to this version. Happy holiday season everyone ;)
Well I'm sure a few people have been wondering: why 7.0 isn't out already?
The reason is because we want the next version to be extra awesome.
Thanks to the persistent demands of user OutSanity and some helpful feedback from several users including N72, the user interface for builders (both mobile builders and factories) has been undergoing a transformation.
The problem: needing to switch to the "Orders" menu to give reclaim, repair or capture orders, or to cloak the commander, or to change standing orders for moving and firing. Then switch back to the "Build" menu to give build orders.
Requirements: do this while including 10 build buttons, and fitting a vertical height of 600 pixels. Yeah not many people use 800x600 resolution anymore, nor do many play TA on netbook resolutions of 1024x600 either. But for some reason I don't want to cut out TA for these people.
For bonus points: also make the interface clearer and easier to use - potentially making use of that thing with 100 or so buttons next to your mouse (key. board?)
The solution: Spend hours shrinking buttons and reworking pixels. Underline shortcut keys for everything.
This is what it'll look like ingame.
Well it's only been a few days, but the response and feedback has been great. At the time of writing this newspost, Total Mayhem is rated 9th out of 20,793 mods on ModDB!
Thanks to some helpful input from online players I'm looking to the next version already. Some things we have in store for you:
This is enough changes to justify a version number increment to version 7. The plan is to complete this in the next week or so. The more useful feedback we get the better it will be, So get playing! See if you can spot any other room for improvement before then.
TLL is a little further off... in fact, on the horizon. So it makes sense to plan that for version 8. This wont be for a couple more months, most likely next year.
For version 7, the Advanced storages are already done... pictured below. They will fit about tenfold the storage of the tier 1 storages into a small footprint (not much more than a tier 1 storage), both energy AND metal, and will be cloakable.
Total Mayhem 6.9 is here. Big big updates! - posted by gamma - Wed 2 Oct 2013, 9:50 PM - 31 Comments
Total Mayhem 6.9 is a major milestone. Just in time for the 16th anniversary of the release date of Total Annihilation. Has it really been that long?
- more than 3 dozen units added, completing the L3 suite of factories, mobiles and structures.
- several changes to L1 economy should mean early game is much quicker compared to 6.8.
- Arm now has 11 units with EMGs and no red lasers on mobile units!
- the Core Beetle is FINALLY added.
Most of all though, Total Mayhem 6.9 is now packaged with a full installer and integrated with the TA Unofficial Patch 3.9.02. Thanks very much to project manager N72, installing Total Mayhem just got a whole lot easier.
Note: The below download, if you don't already have the patch, will also download and install the patch resources and the 3.9.02 patch as required. The total filesize is about 200mb. Future updates will be much smaller once you have this installed.
Download here: TOTALM_b692.exe (27mb)
[B]Windows 8 users if you are having trouble starting the game, or it is laggy[/B]: unzip [url=http://www.tauniverse.com/forum/attachment.php?attachmentid=30300&d=1381267052]this hotfix[/url] into your Total Mayhem folder.
More info about this update to Total Mayhem can be found here
More info about the TA Unofficial Patch can be found here (yep, looooots more info. The array of enhancements added to TA is stunning).
One of the big good-news stories about this is the patch manager allows automatic updates. So once you have Total Mayhem installed you will always be able to update to the latest version available.
So what are you waiting for?! Get yerself some Total Mayhem!
As always, comments and feedback welcome: click here.
This is kind of a sneak preview before the prelude to the main event, as it were. If you follow my meaning. No? Then read on...
In this version 6.8:
In addition, there have been quite a few changes since the last version of Total Mayhem.
For a big list of other changes since the last version (in the sideline project known as TAA) visit this topic.
Planned for the next release, 6.9 (the prelude): Experimental Aircraft, Advanced Hovercraft, moho upgrades, Jammer towers and LOS towers.
For the release after that, 7.0 (the main event): the revamped race from long ago, The Lost Legacy by M3G. Who knows when that will happen ;)
So in the meantime, have fun with the latest installment of Total Mayhem, 6.8.
With thanks to contributors for helping out with bits and pieces and giving some useful feedback: SnakeInTheMirror, M1Garland, Doombowser and PlasmoidThunder.
Site updates, and Total Mayhem Unit Data pages! - posted by gamma - Wed 8 May 2013, 5:08 AM - 1 Comment
A couple of minor changes to the site... you'll notice the sidebar has a few new links added (and some old ones removed). The TA Wiki, Xubor's units site and TA SECT are now available from the sidebar.
The sidebar also includes a link to the current Spider Pack! Yay!
There has also been some updates to the Total Mayhem page...
...including the addition of the Total Mayhem Unit Data Pages. They are current as of now, the unreleased version sitting on my hard drive. Enjoy!
TA: Andromeda (TAA) or Total Mayhem? It seems the results are in already in the Naming Poll. It's still open for 2 more weeks though, so go ahead and vote if you haven't already.
Meanwhile, whatever its name may be, work proceeds on the next version. You can see progress here.
Core units from left to right: Mammoth firing, Pillager, Goliath, Garpike, Shodan, Reaver, Raider, MAK, Jar, Can.
There is also progress on the version after that... the inclusion of the TLL race, originally by M3G. Click to view the TLL 2013 Previews and Progress thread.
After the previous version of Total Mayhem? Visit the Total Mayhem 6.4 newspost here.
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