l e s s n o i s e . . . m o r e c h a o s
Still hard at work playtesting and making final fixes and balance tweaks. Thanks very much to Breezy for doing this cast! Epic 2v2 showcasing a lot of new units.
Total Mayhem 10: release this November, or Soon™ - posted by gamma - Wed 19 Oct 2022, 10:58 PM - 18 Comments
Ok, so yes I DID say there would be an official release in September, and apologies for the elay.
But there are some good reasons for the delay. Here are a couple of those reasons.
Total Mayhem 10: release this September - posted by gamma - Wed 31 Aug 2022, 3:42 AM - 6 Comments
Well, a group of us have been beavering away, feverishly playtesting a new version, and it's nearing a point where we'd like a wider audience.
Total Mayhem on youtube! - posted by gamma - Wed 28 Oct 2020, 12:05 AM - 2 Comments
Been a while since an update. New version is incoming! With actually less units! And better balancing!
About a month ago I started this channel with a mixture of playthroughs vs AI on various maps live, and commentary on online multiplayer replays.
Total Mayhem on youtube
This version has been out in the wild a couple days and has been played pretty heavily online.
While it's still a work in progress, it's definitely hella fun, and with the megamap/w-key/ctrl-b/ctrl-f etc issues fixed and it being stable and quite well balanced I figured best get this out there.
Total Mayhem 8.1.5TotalM815.zip. 19.2MB.
Info, instructions and other links on the Total Mayhem page.
A pic of some Tier 3 tanks having an intimate moment here.
Hope to see you online on Gameranger and Discord.
Total Mayhem Tournament!! ??? - posted by gamma - Mon 18 May 2020, 4:34 AM - 0 Comments
Mayhem player and general hardcore gamer Poseidon372 wants to get a tournament going.
I'm happy to support this, and will look at doing a "tournament release" which will be based on the current version with any bugfixes and glaring balance issues ironed out well before the tournament starts.
Lets get this happening. Who's in? You think you're the best?? Let us know in his poll here.
Official release: TOTAL MAYHEM 8.1.2 get it nowwwwwww. - posted by gamma - Sun 17 May 2020, 12:53 PM - 3 Comments
Here it is.
Great to see this finally at a stage where I can call it an official release. Enjoy!
Total Mayhem 8.1.2
See the Total Mayhem page for download link and info.
There's been plenty of online action with this version already. Visit the Total Mayhem 8.1.2 replays thread to check them out, and share yours!
Might see you on Gameranger.
Total Mayhem 8.1 later this week... - posted by gamma - Sun 3 May 2020, 10:55 PM - 6 Comments
I've been teasing this for about 2 years, I'm sorry
Finally after many rounds of online playtesting and many hours of development time we have a release-worthy mod with loads of improvements. Mobile towers. Walking mines. Better upgrades. Better balance and gameplay, and more.
New and far better models for the Heavy battleships, and below the Capital ships Arm Prophet and Core Omen.
In the meantime until the release, feel free to check out the latest test version in #total-mayhem on the TAU Discord server.
If you happen to think moar Discord servers = better, feel free to join the Total Mayhem gang server (not run by me :P) where a number of online players hang out.
***Renewed activity detected - posted by gamma - Wed 18 Apr 2018, 11:49 PM - 44 Comments
So what happened? We were nearing release, and then... nothing, for 3 years.
What happened was the custom dll that Rime was working on proved to be unstable, and it would require a lot of work to troubleshoot it, and then our day jobs and other demands on our time resulted in abandonment of the project for a time. Quite a long time.
I've returned to finally finish it. But to do that means pulling the unstable dll out, and rolling back all of the changes that utilise that dll, then use "legacy" methods to do what I can to make it all happen.
I'm already a fair way into that work.. Removing all of that special scripting is done, and I'm on the second phase of that work: to make all the units available and working properly. Only one unit will need to go entirely: the hive moho upgrade. I loved that unit concept and it largely worked great, but I also had a bit of feedback that it didn't really "fit" with the rest of the mod anyway. So it's gone. The rest will be in there though...
In addition, a LOT of units are getting a rebalance. For one, Tortoises are woefully underpowered, and most will get a speed boost (still very slow, just not extremely slow anymore) a number of L2 tanks get tougher, plus a lot of other little tweaks to all tiers.
I've already got a bit of help. You're welcome to join in, even if it's to just playtest pre-release versions. Join us on the TAU discord #total-mayhem channel. :)
Expect a stable release in the coming weeks...
Nearing release at long last... - posted by gamma - Wed 7 Jan 2015, 10:12 AM - 13 Comments
Including M1Garland's favourite creation! Now with new walk by Idec Sdawkminn, torpedo launchers and a gun that gets put away for extra toughness while not in use (such as when underwater).
Total Mayhem 7.3 after many many hours of work and playtesting will be ready for an official release in the coming weeks.
Other features are many... other new units include mass air transports, 3 full tiers of hovercraft, and a plethora of upgradeable structures.
Coming soon to a TA near you. |)
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